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Remedy is hiring a
Principal Hard Surface Artist

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Read by 69 job seekers.

Espoo, Finland or Stockholm, Sweden

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.

 As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production. 

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. 

What you get to do
  • As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs 
  • Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production 
  • Define Hard Surface workflows and pipelines early in the process 
  • Create benchmark assets for team members or external partners 
  • Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively 
  • Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets 
  • Actively communicate with different departments and provide accurate time estimations for your teams work 

  • What you bring to the role
  • You have experience leading a team of artists during a game production 
  • A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games 
  • You are familiar working either within Maya, 3DS Max, blender or other 3D software packages 
  • You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines 
  • You have experience planning a project and managing multiple people and tasks 
  • You have experience in hiring and interviewing candidates for a project 
  • You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
  • Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment 

  • To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. 

    Estimated Salary range:

    Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $50,000 - $70,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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