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Boston, The Molasses Flood
The Molasses Flood is looking for a Senior or Principal Level Designer to help us create gameplay rich and environmentally story dense spaces for our next title. You will drive the creation of spaces set in the Slavic open world of The Witcher that support telling the story of this world while supporting a rich palette of gameplay systems.
As a senior or principal designer, you will be responsible for layout, greybox, scripting, markup, and encounter design. You will also work collaboratively with the gameplay design, engineering, art, and narrative teams to make sure that the spaces you create are beautiful, performant, fun and tell the story of the game. You will work with tech designers and tools engineers to ensure you have all the tools they need to work happily and efficiently.
Our ideal candidate has a background in production level design, a solid understanding of level design principles, a strong technical background, experience building for multiplayer, familiarity with scripting systems and a high level of comfort driving the level design process from concept through ship.
This role reports to the Design Director. It is a full-time salaried position with a hybrid WFH / in office model at our location in the greater Boston area. Relocation assistance is available within the US.
Responsibilities
Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $70,000 - $90,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.
Application package
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