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Roblox is hiring a

[2026 Canada] Software Engineer, Early Career

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Vancouver, British Columbia, Canada
Posted a day ago
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Job Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As an Early Career Software Engineer on our Canadian Rendering & Graphics team, you will launch your career alongside top engineers from the video game and real-time technology industries. You will contribute directly to our core rendering engine, solving novel problems to deliver stunning, high-performance visuals to one of the largest online platforms in the world. We are committed to your growth; projects will be designed to ensure you have the opportunity to learn, take ownership, and demonstrate your skills on impactful work.

You Will:

  • Design, code, and test innovative features for our core rendering engine, navigating the full development lifecycle from initial design to production deployment.
  • Improve the performance, memory usage, and stability of our graphics pipeline across all platforms, including desktop, mobile, console, and VR.
  • Implement new rendering techniques to make Roblox graphics more immersive and expressive for our global community of creators and users.
  • Be mentored by senior engineers and actively engaged in architectural discussions and system design for our proprietary, in-house engine.
  • Collaborate with technical artists and other engineering teams to understand and address the present and future needs of our creators.

You Are:

  • Possessing or pursuing an undergraduate or graduate degree in Computer Science, Engineering, a related technical field, or equivalent practical experience.
  • Highly proficient in modern C++.
  • Equipped with a strong knowledge of computer graphics fundamentals, real-time rendering algorithms, and 3D math.
  • Familiar with one or more GPU APIs (e.g., DirectX, Vulkan, Metal, OpenGL) and shading languages (e.g., HLSL, GLSL).
  • Able to thrive in ambiguous environments, demonstrating a passion for solving complex technical challenges in the real-time graphics space. Personal projects in this area are a great way to show your passion.

This role is based in Canada at our Vancouver office.

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

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