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Tactile Games is hiring a
2D Game Artist, New Project

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Read by 45 job seekers.

København, Capital Region of Denmark, Denmark

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in big part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.

With more than 300 talented individuals, we are a mix of over 40 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open and grow in their own way. We pride ourselves in cultivating a studio environment that stays away from crunch, that fosters your skills no matter what your discipline is, and one that gives you a place to be creative alongside other passionate and invested storytellers.

 

We are currently growing the game team working on our new project, and are on the lookout for another Game Artist to join a team of talented and excellence-driven people, and that’s where you come in! Aligned on a joint game art vision, you’ll be crucial in making sure we deliver excellent game assets so our new game becomes a success!

This role is based in our beautiful Copenhagen office, as we truly believe that when talented people work closely together, magic happens! For this role, we therefore offer full relocation support to those coming from outside of Denmark.

Okay, let’s get a little bit more specific. Here’s what you’ll be doing on the day-to-day as a Game Artist:

  • You’ll create compelling 2D game assets and animations and implement them in Unity,
  • You’ll work with artists, programmers, designers, producers, and others to integrate art assets into the game while ensuring technical constraints are met,
  • You’ll collaborate with the team to define and implement engaging game art, serving gameplay intentions and enhancing our player’s experience.

What we’re looking for:

  • You’ve created casual mobile game assets before, and your portfolio represents that (please make sure to add your public portfolio link or private folder with work samples),
  • You have experience working in a Game Engine (Unity, Unreal, you name it), creating and implementing assets,
  • You’re familiar with color theory, composition, and visual storytelling,
  • You’re able to adapt to and build on an already defined art style (stylized in our case),
  • You’re able to create mockups and wireframes,
  • You believe that candid feedback and close team collaboration are essential for producing great work,
  • You’re not bound by convention and enjoy coming up with innovative ideas and visions,
  • You’re able to keep a flexible mind in times of change,
  • You're eager to never stop learning and keeping yourself up-to-date with the latest industry trends and innovations.


You'll make us extra excited if:

  • You’ve created 3D assets before,
  • You’ve worked with Spine 2D before.

 

What’s in it for you?

  • 🌆 Beautiful and central office space (right next to Rådhuspladsen) with probably the best view in Copenhagen (no, we’re not biased 🤠)
  • 🩺 Pension and private health insurance 
  • 💻 A chance to work with the latest tools and technology
  • 📚 Opportunities for individual growth with development talks as well as workshops, books and courses
  • 🌮 Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
  • 🥳 Social activities, including game nights, book club, Friday bar and more
  • ✈️ Relocation package if you are coming from outside of Denmark
  • 🔍 Free Danish lessons with our in-house Danish teacher Anja

 

Our interview process

Submit your application via the fill-in form at the top of this page. This is the easiest and fastest way to get in touch with our recruiters. We foster an inclusive culture and accessible workplace and want to make sure we provide everyone with the same opportunities for success. This is why we encourage you to apply regardless of your gender, sexuality, age, nationality, neurodiversity or disability. 

After we review your application, you can expect to go through the following steps:

☕ Introductory chat with your recruiter Vera to get introduced and ensure that we are aligned on the scope of the role.
🧪 A take home test, to see your skills in action.
🤝 Technical team interview, during which you will discuss your test solutions and your preferred ways of working. 
💜 The final conversation will be with your potential future team lead to discuss your motivations and ambitions going ahead.‍

We are pretty thorough with our hiring process. It is important to us that we choose new Tactilers carefully - just as it is vital to ensure that we are the right place for you.‍
 
We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please let us know.
 
We look forward to receiving your application! 👋

 

Estimated Salary range:

Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $40,000 - $60,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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