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3D Environment/Prop Artist

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Ho Chi Minh City, Vietnam
Posted a day ago
14 views

Job Description

Main Responsibilities:

  • Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications. 
  • Modelling both organic and hard surfaces in high poly and low poly. 
  • Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments. 
  • Helping to define material and light properties for environment shaders. 
  • Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow. 
  • Coordinating with members of the team. 

Check out some projects at Saigon Studio:

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