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<div>With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an <strong>Automation QA Analyst</strong> to join the team and help us in crafting the high calibre games our fans have come to expect.</div>
</div></br><b>Responsibilities</b></br><div>
<li><span style="font-size: 12pt;">Troubleshoot test, build failures to determine the root cause</span></li>
<li><span style="font-size: 12pt;">Communicate with stakeholders and QA Lead regarding user requirements</span></li>
<li><span style="font-size: 12pt;">Report bugs, validate their root cause</span></li>
<li><span style="font-size: 12pt;">Create automated tests</span></li>
<li><span style="font-size: 12pt;">Follow priorities given by Lead QA to ensure current team-wide goals are met </span></li>
<li><span style="font-size: 12pt;">Perform gameplay QA responsibilities depending on the requirements and phase of development</span></li>
<li><span style="font-size: 12pt;">The first line of support for the production team with regard to any technical issues </span></li>
</div></br><b>Requirements</b></br><div>
<li><span style="font-size: 12pt;">Prior experience in QA/software development (1-2 years)</span></li>
<li><span style="font-size: 12pt;">Uses good judgment to estimate the scope, significance and consequences of any bugs</span></li>
<li><span style="font-size: 12pt;">Can work well as part of a local and international team</span></li>
<li><span style="font-size: 12pt;">Is rigorous, methodical, independent and resourceful</span></li>
<li><span style="font-size: 12pt;">Possesses exceptional written and verbal communication skills in English</span></li>
<li><span style="font-size: 12pt;">Is personable, adaptable and patient</span></li>
<li><span style="font-size: 12pt;">Resilient and able to think on your feet under pressure</span></li>
<li><span style="font-size: 12pt;">Being able to adapt to working in a game production pipeline and using a variety of tools</span></li>
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