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Roblox is hiring a Community Apprentice - Software Engineer (Summer 2024)

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Job Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Community Apprenticeship Program is a 12-week learning opportunity crafted to develop and mentor individuals from our creator community who are passionate about creating tools and systems that better the overall Roblox community experience. As a community apprentice, you will work on the Lua-based systems and infrastructure that power the front-ends of the Roblox client and studio applications. You will have an opportunity to work on a high impact team that is focused on improving the Roblox Engine. 

You Have:

  • Proficiency with Lua and building on Roblox
  • Passion for contributing to the Roblox development community
  • Excitement for building both Lua-based libraries, foundational layers, and user interfaces
  • Good standing with our community rules and are at least 18-years old

You Will:

  • Design, code, test, and debug features in the Lua-based layers of the Roblox client and studio applications
  • Ship code to production and improve the Roblox ecosystem "from the inside"
  • Report to a team within our Creator or Engine groups that owns an important area of the Lua-based Roblox front-end stack.

We currently have new policies limiting our ability to support some visa types such as, but not limited to, F-1 or H1-B dependents for this position. However, we encourage you to stay in touch as we reevaluate our policies every year and they may shift in the future.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits shown below are applicable to internship opportunities.

Hourly Pay Range
$60$64 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

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