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CD PROJEKT RED is hiring a
Engineer, Locomotion & Animation

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Read by 42 job seekers.

Warsaw, Engineering

As a Locomotion & Animation Engineer, you will be responsible for extending and maintaining the code of Unreal Engine locomotion and animation technology, tools, and pipelines (including CDPR extensions to these areas). We seek a talented engineer to develop movement modes for our characters with high quality and fidelity for the big open-world game.

Working closely with the designers, character artists, animators, and other gameplay engineers you should have a positive attitude and skills to cooperate in an interdisciplinary team effectively. You will have the opportunity to develop stunning locomotion & animation features for our games. If you can communicate with people as efficiently as you do with your computer, join us!

Daily responsibilities

  • Developing locomotion and animation systems and/or extensions to these systems.
  • Developing gameplay mechanics related to locomotion and animation.
  • Collaborating with other engineers, designers, animators and other developers contributing to team work daily basis.
  • Writing readable, high quality, efficient C++ code.
  • Maintaining, debugging, profiling and bug fixing code to achieve the best quality and performance.
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality.

Estimated Salary range:

Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $50,000 - $70,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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