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Roblox is hiring a Engineering Manager, Geometry Scalability

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San Mateo, CA, United States
Posted 2 hours ago
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Job Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Engineering Manager, Geometry Scalability (EM2)

About the Role

The Geometry group in Engine & Digital Matter enables real-time solid content creation and adaptive solid-matter streaming so everything on Roblox feels like it’s made of the same “stuff”. In this role, you will lead the Geometry Scalability pod, owning the engine technologies that let creators build larger, denser, and more detailed worlds and avatars that run well on any device. Reporting directly to Sr. Director, Engineering, you will be the Directly Responsible Individual (DRI) for SLIM (Scalable Lightweight Interactive Models) and related geometry scalability capabilities as they expand from static environments to avatars and articulated models.

You will:

  • Own the vision and roadmap: Define the future of geometry scalability across SLIM, GeoGen/FastCluster, and mesh Level of Detail (LoD) over a 1–3 year horizon.
  • Drive technical innovation: Lead the development of new algorithms and architectures in areas like mesh simplification (WMS/CMS), vertex clustering, and scalable skinning/transcoding pipelines.
  • Execute end-to-end delivery: Manage the design, implementation, testing infrastructure, and long-term maintenance of SLIM and related systems.
  • Drive cross-group collaboration: Establish strong partnerships with sibling pods and drive delivery across Geometry, Rendering, Avatar, and Content Platform teams to ensure dependencies are unblocked early.
  • Lead and grow a high-performing team: Manage, coach, recruit, and retain top-tier geometry, graphics, and systems talent, building succession depth and empowering senior ICs.
  • Represent your team: Act as the voice for Geometry Scalability in company forums, roadmap reviews, and community-facing partnerships to ensure features are aligned with creator needs.

You have:

  • A Bachelor’s degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field.
  • 4+ years of engineering management experience (EM1/EM2 scope), including leading senior/staff C++ engineers on complex, cross-team engine or platform projects.
  • A proven track record of shipping large-scale C++ engine or real-time 3D systems, and experience owning a multi-year technical roadmap.
  • A strong background in 3D computational geometry and numerical methods, including mesh processing, LoD generation, and linear algebra.
  • Deep expertise in modern C++ and low-level performance optimization on CPU/GPU.
  • Preferred: Familiarity with skinning, animation, and avatar systems, or prior contributions to graphics/geometry research (e.g., SIGGRAPH) and productionization.

You are:

  • Deeply technical: You love 3D geometry and C++ engines, and you thrive on shipping complex cross-team systems.
  • A culture builder: You demonstrate the ability to build a healthy team culture based on clear expectations, psychological safety, and direct feedback.
  • An effective leader: You set a high technical bar, uplevel engineers, and create an environment that balances rapid iteration with a high bar for correctness and performance.
  • An exceptional communicator: You are comfortable representing your team’s work to senior leadership and can easily translate between deep technical details and business/customer impact.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$345,040$399,420 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

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Salary Information

Salary: $125,000 - $150,000

🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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