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The Molasses Flood is looking for a 3Cs Gameplay Designer, Mid-level or Senior, to focus on creating, implementing and fine-tuning the Camera, Controls and core Character systems for our latest project, a multiplayer action game set within the world of The Witcher. Our ideal candidate has deep experience crafting 3Cs gameplay, knows how to communicate clearly across disciplines, and is a self-driven problem solver. Most importantly, they care deeply for the player, understand what motivates and inspires them, and know how to build systems and mechanics that create a responsive and fluid high-fidelity player experience.
The person in this role will report to the Lead Gameplay Designer. This role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.
Propose, prototype, and iterate on the core player experience across disciplines to achieve best-in-class responsiveness and fluidity.
Work across disciplines with engineers, artists, sound designers, and production to shepherd 3Cs systems and mechanics through the production pipeline, from initial conception to shipping.
Work on your own and with others to propose and prototype innovative and fun gameplay systems and mechanics that follow the game direction and vision.
Produce and maintain design documentation; keep in constant communication with the team to solicit feedback and constantly hone your work.
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Salary: $70,000 - $90,000
🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.
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