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CD PROJEKT RED is hiring a
Lead Mission Designer

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Read by 56 job seekers.

Boston, Design & Story

The Molasses Flood is looking for a Lead Mission Designer who will be responsible for mission design and implementation for a brand new multiplayer adventure set in The Witcher universe. This is a leadership position, and will involve hiring and managing a team of designers, as well as working across all disciplines to ensure that our creative decisions remain faithfully grounded in the world of The Witcher, while delivering engaging, fun and immensely replayable multiplayer gameplay experiences. It will also involve guiding the creation and deployment of our internal suite of mission and world activity authoring tools. We’re entering an exciting new chapter in our development, and would love for you to help shape the way we grow!


The person in this role will report to the Design Director. For US hires, this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. OR For hires in the US or Canada, this role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.

 

RESPONSIBILITIES:

  • Manage a team of mission designers to create a library of fun, varied and replayable multiplayer experiences.

  • Work with the gameplay and level design teams, to ensure the missions take full advantage of the entire design space of the game, and to ensure all our gameplay features are showcased in the best way possible.

  • Work closely with the Narrative team to craft fun and challenging story scenarios that are at home in the world of the Witcher.

  • Work with engineering to design and build a suite of mission design and world activity authoring tools, and oversee the use of those tools to create great multiplayer gameplay experiences.

  • Work with production to establish a mission design pipeline that spans initial prototype implementation, leadership review, playtesting, iteration and polish, and then see to it that the mission team can move content through that pipeline in a smooth and efficient way.

  • Collaborate across disciplines to bring the world of the game to life for the player, in an engaging and replayable way. 

 

Estimated Salary range:

Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $90,000 - $140,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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