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Remedy is hiring a
Lighting Artist

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Read by 52 job seekers.

Espoo, Finland or Stockholm, Sweden

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Lighting Artist to create high quality gaming experiences for the next generation of games.   
  
From Cauldron Lake, Monarch HQ to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Lighting Artist to join us in the quest to create high-quality atmospheres.

If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!

As the Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development. 

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.  

What you get to do
  • You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping the style consistent across all environments and cinematics. 
  • You will work hands-on to establish lighting to levels with a greater understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level. 
  • Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work. 
  • You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight. 

  • What you bring to the role
  • You have demonstrable work experience as a Lighting Artist or in an equivalent role. 
  • You have a good technical understanding of game engines. 
  • You have a good understanding of shape, composition, and layout. 
  • Experience working with real-time lighting.
  • You have a good understanding of gameplay and level design. 
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment. 
  • You can also work independently, being organized and able to document your work. 

  • To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found. 

    Estimated Salary range:

    Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $40,000 - $60,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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