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Supermassive Games Ltd is hiring a Principal Gameplay Engineer - FTC till Nov

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Job Description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!  

 We’re looking for a Principal Gameplay Engineer to join our team on a fixed-term contract basis.   

 This is an exciting opportunity to make a high-impact contribution, as an expert in your field, this role is perfect if you want to remain hands-on whilst supporting others and help shaping technical direction. 

 This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) 

The main responsibilities will be: 

  •  Act as a leading technical expert, providing deep engineering insight  
  • Deliver robust, maintainable, high-quality code across complex, interconnected gameplay and engine systems 
  • Tackle the unique technical challenges including bespoke frameworks and internal mesh networking.  
  • Guide architectural decisions involving Core Unreal Actor/Component systems and GAS driven workflows.  
  • Identify and solve complex technical risks, ensuring reliability, performance, and long-term stability.  
  • Drive improvements to performance, profiling, workflows, tools, and engineering practices across the project and studio.  
  • Collaborate closely with design, art, production, and technical leadership to ensure features meet creative and technical goals.  
  • Mentor and develop engineers across the craft, raising technical standards and supporting growth.  

Requirements

Experience and skills that would best suit this position: 

  •  Familiarity with replication/networking and physics in a live setting 
  • Core Unreal Actor and Component structure including GAS is fundamental 
  • Knowledge of sequencer and sequencer-based workflows 
  • Expertise in profiling both with Insights and CSV and LLM optimisation for performance 
  • Unreal Engine game feature plugin structure, and core engine architecture understanding 
  • Gen9, Gen8, PC and mobile cross platform development would be ideal 

Benefits

The Perks of being a Supermassive Superstar are: 

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)  
  • Private Medical Insurance (BUPA)  
  • Medicash assistance (Including dental and optician support) 
  • Life Assurance (6 x annual salary) 
  • Pension Scheme  
  • Employee Assistance Programme  
  • Income Protection   
  • Enhanced Family Leave (maternity and paternity pay) 
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Salary Information

Salary: $155,000 - $200,000

🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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