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San Francisco, CA / Remote (US)
Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.
World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.
We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).
Skills: Go, C#
We're looking for great game developers who have in-depth experience in Server Authoritative Game Development and are proficient in Go. In this role, you will be responsible for creating multiplayer online games using our proprietary game backend infrastructure. You will be a key member of our game studio team, working closely with our infrastructure team to push the boundaries of online games.
Work with a team of game developers in the development and implementation of game systems and features using our proprietary backend engine.
Create and manage game logic, data and functionality that runs on our backend.
Collaborate with our Infrastructure team to develop and improve our proprietary, blockchain-focused backend engine.
Collaborate with our Unity developers to ensure clear communication between our Unity-based frontend client and our backend systems.
Develop, maintain, and optimize our backend codebase ensuring clarity and optimal performance.
4+ years of professional experience in game development focused on backend and server authoritative game architecture.
Bachelor's or Master's degree in Computer Science, Engineering, or significant working experience in a related field.
Strong Experience with the Go programming language.
Strong working knowledge of ECS architectural patterns.
Experience on Multiplayer games development.
Experience with CICD workflow.
Comfortable with version control systems, such as Git or Perforce.
Strong communication skills and work ethics to operate in a remote environment.
Understanding of game development best practices, particularly as they relate to networked multiplayer games.
Working knowledge of Redis, PostgreSQL or related relational and NoSQL databases.
Experience working with cloud services for network development such as AWS / GCP / Datadog.
Familiarity with Docker.
Familiarity with Agile/Scrum methodologies and tools like Linear or Notion.
Passion for gaming and a keen interest in staying up-to-date with industry trends and advancements.
Strong portfolio showcasing network programming skills, both personal and professional.
Experience using the Unity Engine.
For full-time employees
A note for the game industry veterans: no crunch :-)
Flexible PTO (2 weeks required) + holidays
100% employer-covered medical, dental, and vision insurance (US)
401k (US)
Up to $1500 desk set-up stipend
Company retreats
We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.
Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $120,000 - $150,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.