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SkyBox Labs is hiring a Senior Gameplay Software Engineer (UE5)

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Job Description

Interested? Let’s talk about what we’re hiring for:

We're building something new - and we want you in on it from the ground floor.

SkyBox Labs is assembling a fresh team for an exciting AAA co-development title, and we're looking for a Senior Gameplay Software Engineer to help shape it from day one.

You'll be at the heart of crafting gameplay experiences that players around the world will remember. Using UE5's cutting-edge toolset and your own deep technical chops, you'll tackle meaty architectural and performance challenges - the kind that make this job interesting. If you're energized by collaboration, love pushing engines to their limits, and want a real hand in building something from scratch, let's talk.

This team works in a hybrid capacity, with three days a week at our studio in Burnaby, BC.


A snapshot of your role:
  • Build dynamic, compelling gameplay in UE5 using C++/Blueprints
  • Take part in code reviews - and help level up our processes, tools, and workflows along the way
  • Partner closely with the SkyBox game team and our external partners, keeping communication clear and collaboration front and center
  • Test, debug, and hunt down performance issues before players ever see them
  • Own your tasks independently while knowing when to lean on your team
  • Keep growing - pick up new tools and systems as our technical and business needs evolve

  • Sound like you? This is what we're looking for:
    • 6+ years of professional C++ experience in the video game industry, with a solid track record navigating tight performance and memory constraints
    • Deep, multi-year hands-on expertise in UE5 - a shipped commercial UE5 title is a big plus
    • A strong background in gameplay engineering, with real understanding of core player loops, mechanics, and system architecture
    • Great communication skills and comfort collaborating across design, art, and production to work through complex problems
    • Sharp analytical instincts and the flexibility to adapt your architecture as projects evolve
    • Bonus points if you bring specialized experience in:

      • AI & Combat - advanced AI behaviors, combat systems, spatial/navigation grids
      • Content & World Systems - encounter design, mission structures, large-scale world/streaming systems
      • Metagame & UX - progression systems, gameplay economy loops, technical UI implementation
      • Leadership - experience as a technical lead, pod lead, or mentor to junior/mid-level engineers

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    Salary Information

    Salary: $80,000 - $125,000

    🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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