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Guildford
The role will involve working on the backend systems of a free-to-play Unreal Engine-based game. You will work within the backend team and closely with other disciplines within the studio to design and implement scalable services capable of supporting millions of players.
You will report to the Back End Lead
Design and develop service features for a free-to-play Unreal Engine-based game in close collaboration with other disciplines (meta, design, devops, publishing, etc.)
Champion the alignment to core SOA principles and drive best practice across the engineering team
Work closely with your lead to mentor and train other backend engineers
A background building complex service architectures in a senior or principle capacity
Hands-on Java and/or Kotlin including frameworks such as Spring
SQL, document and key-value databases
Deep understanding of the JVM around debugging and performance
Good understanding of SOA principles
Practical experience working to SOLID principles
C++, ideally with experience of Unreal Engine
Experience integrating third-party providers for authentication, voice chat, etc
Practical understanding of game-domain specific concepts such as matchmaking
Build systems such as Maven or Gradle
Experience working with highly distributed teams
Experience operating a live free-to-play game service
Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 16 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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