The last 12 months have been amazing for esports at Riot. We held our most-watched League of Legends Worlds Championship, and VALORANT. On the back of that success, and in our ever-growing dedication to our mission to be the most player focused company in the world, we are doubling down on our investment in esports. We are doing this through our high-priority focus on Unleashing Fandom and through investing in industry-leading innovations like Project Stryker.
The EPLEX team is focused on innovating in the broadcast storytelling experience as well as delivering tools and technology for esports players, teams, and tournaments. We have a mix of user facing experiences through our web properties lolesports.com and valorantesports.com and back-end tools which are used by the broadcast producers and tournament operators.
As the Software Engineer II in EPLEX, you’ll be responsible for contributing to architecting and implementing vital upgrades to Riot’s mission-critical Esports systems. These systems deliver near-real-time Esports data and statistics to our viewers and data partners, manage and run our Esports events, and future non-public projects.
This role reports to the Engineering Manager in the EPLEX organization.
Responsibilities:
- You will lead and contribute to technical direction, design, and implementation of the Esports data, web, and game services that drive the future of Esports
- You will lead by technical example, lifting the expertise and skills of people around you through spec reviews, code reviews, documentation, and testing
- You will collaborate with tournament operators and representatives from professional leagues, game engineers, and other engineering organizations to push the cutting edge of Esports
- Contribute to engineering excellence to reduce and mitigate live sites quickly and effectively
- Drive a strong engineering culture, contributing to growth of technical skills in the team and a growth mindset
Required Qualifications:
- 5+ years of experience or equivalent in Software Engineering using cloud-native architectures
- 3+ years of experience with AWS (or comparable cloud environments)
- Deep hands-on programming experiences with Java or GoLang
- Ownership over one or more backend cloud services
- Working knowledge and extensive experience providing actionable feedback through code reviews, spec reviews, and architecture designs
Desired Qualifications:
- Experience with management tools such as Jira or GitHub
- Experience with Agile methodologies such as Scrum or Kanban
- Familiarity with "Infrastructure as Code" and tooling like Terraform
- Familiarity with CI/CD tooling, such as GitHub Actions or Jenkins
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
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