👈 Back to all jobs
Amsterdam
Guerrilla is looking for a Technical Artist to help build and maintain sample content for our game engine, Decima. This content will be used by studios to evaluate and learn about Decima, by new hires to learn how to successfully create content in their domain, and by Decima engineers to show off new capabilities of the engine.
This role is unique in the industry where you will build samples that span a diverse range of technical and artistic content. It will be perfect for someone who enjoys teaching others and enjoys exploring all parts of the game development pipeline. The work you do will contribute insights into how best we can continue improving the quality of an engine used by multiple industry leading studios.
At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.
Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.
We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.
In this role, you will:
If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:
At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.
As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.
We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.
See more jobs at Guerrilla