This position is no longer active. The listing is kept for reference.

Based in Guildford, DPS Games is looking for an exceptionally skilled Senior or Lead UI Technical Artist, to guide the creation and improvement of the art production pipeline for an unannounced AAA free-to-play game.
You’ll naturally be a hardworking, self-motivated team player with a good sense of humour, who can integrate seamlessly into our team and studio culture, be able to work closely with the Art Director and Art Production Director, and to champion the needs and requirements of the art team across every discipline.
You’ll be passionate about art production pipelines, asset management, and organisational file structures and naming conventions. You’ll be championing them with the art leads and enforcing them through a mix of reviews and validation tech, as well as ensuring that all art production flows through the Tech Art infrastructure.
You’ll bring your excellent verbal and written skills, with the ability to take critique and give feedback to external partners, as well as fully participating in group discussions.
In this position you’ll be working within a multidisciplinary team of developers in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.
This role reports to the UI Director.
Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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