Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.
With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.
This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.
What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.
Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.
At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.
You’ll be joining a highly ambitious team working on a new mobile RPG game currently in active development.
The team is intentionally lean; this role comes with a high level of ownership and impact. You won’t be one VFX artist among many; you’ll play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage.
Reporting directly to the Art Director and collaborating closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment. This is an opportunity to have a visible impact on a game’s artistic direction and contribute to building a visually memorable player experience.
As a Senior VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable.
Your main responsibilities will include:
This is a unique opportunity to join a project early, have meaningful creative ownership, and directly influence the visual quality and success of a new RPG title before global launch.
We are looking for a Senior VFX Artist with strong mobile gaming experience and a deep understanding of gameplay readability, impact, timing, and visual feedback systems. The ideal candidate combines artistic excellence, strong Unity implementation skills, production pragmatism, and a highly collaborative mindset. They should be comfortable working fast in a live production environment and thrive in small, ambitious teams with high ownership and direct impact.
You’re a great fit if you have:
Portfolio quality is critical for this role. We are specifically looking for candidates with strong gameplay VFX experience rather than purely cinematic or film-oriented VFX backgrounds.
Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.
At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:
Building great games starts with building a great place to work. Here’s what you can expect:
Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).
We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!
Please note: this is one remote position open to multiple countries, not multiple openings.
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Salary: $120,000 - $150,000
🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.
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