<div><span style="font-size: 16px;">With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games.
As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer on a two year fixed term contract</span><strong style="font-size: 16px;"> </strong><span style="font-size: 16px;">to join the team and help us in crafting the high calibre games our fans have come to expect.</span></div></br><b>Responsibilities</b></br>
<li>In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.</li>
<li>Translate the Vision into the Soundscape - the result our players will hear when playing our games.</li>
<li>Design and use interactive mixing systems to create the Soundscape of the Game.</li>
<li>Collaborate and align with the Technical Audio team.</li>
<li>Ensure the loudness standards and TRCs for all platforms are met.</li>
<li>Support all Endpoints.</li>
<li>Support and train some of our more junior Soundscape Designers.</li>
<li>Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira</li>
<li>Communicate with all other Audio Department team members to achieve the best results for the Soundscape.</li>
</br><b>Requirements</b></br>
<li>Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title. </li>
<li>Profound in delivering an Audio Vision</li>
<li>Profound in mixing pipelines and routines.</li>
<li>Solid understanding of the Game Audio pipeline from Asset to Soundscape</li>
<li>Solid general audio production knowledge: how assets are created, mixed and mastered</li>
<li>Solid mastering of Wwise</li>
<li>This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.</li>
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