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Gameloft is hiring a

Technical Animator (Hard Surface & Rigging)

Location: Barcelona, Spain

Read by 8 job seekers.

We are looking for a highly technical and creative Technical Animator to join our animation team, with a focus on modular hard-surface rigging, particularly for transformable vehicles. This role will involve building scalable rigs, occasional hand-keyed animation of mechanical parts, and developing tools and workflows to streamline the animation pipeline for these systems.

Responsibilities:

  • Design and implement modular rigging systems for mechanical and transformable vehicle assets.
  • Occasionally create simple, clean hand-keyed animation for moving mechanical pieces or cinematics.
  • Implement animation-friendly controls and interfaces for animators.
  • Collaborate with modeling, animation, and engineering to ensure asset and rig compatibility across the pipeline.
  • Build and maintain tools/scripts (preferably in Python/MEL within Maya) to automate rigging, baking, export, and integration.
  • Define and document best practices for hard-surface rigging workflows and maintain pipeline over time.
  • Help debug and support rig/animation issues in-engine.

 

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Estimated Salary Range

Our AI-powered salary intelligence estimates this position's salary to be between $40,000 - $60,000. The actual salary may vary based on factors such as experience, location, and market trends.

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