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Homa is hiring a Technical Artist - Gaming

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Job Description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Team

You'll be joining the Art team on our number one game: All in Hole. Reporting directly to the Art Director, you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game.

Mission

As a Technical Artist, you'll play a key role at the intersection of Art and Tech. Your mission will be to transform visual concepts and assets into high-quality, production-ready experiences inside Unity, ensuring they are pixel-perfect, optimized for mobile performance, and scalable for long-term development.

Your main responsibilities will include:

  • Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
  • Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.
  • Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
  • Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.
  • Support localization implementation, responsive layouts, safe area management, and cross-device validation.
  • Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.
  • Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.

This is a great opportunity to own a highly impactful scope, influence how Technical Art is structured within the team, and help shape the visual quality and production standards of games played by millions of users worldwide.

Requirements

We are looking for someone with proven expertise in Technical Art and Unity development, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:

  • Strong experience as a Technical Artist, Unity Technical Artist, or similar role in game development.
  • Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.
  • Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.
  • Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.
  • Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.
  • Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.
  • A hands-on mindset with a strong sense of ownership and a proactive approach to solving problems.
  • Bonus: experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.

Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.

Benefits

Building great games starts with building a great place to work. Here’s what you can expect:

  • 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.

Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!

Please note: this is one remote position open to multiple countries, not multiple openings.

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Salary Information

Salary: $90,000 - $110,000

🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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