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Cloud Chamber is looking for a radiant Temporary Senior Lighting Artist to work with us on the next BioShock. You will work within the Unreal Engine to create immersive and mood-setting lighting for both gameplay environments and cinematic sequences. You delight in walking the razor’s edge of art and technology and are able to communicate visually to evoke the mood that is called for in a scene. This role is all about collaboration. You will partner with other artists, enhancing and supporting their work, adding depth and life to the existing environments, and punching up cinematic storytelling with character lighting. You make all of this [gestures to the entire gamescape] look good.
Please note that this is a temporary role with an employment term of no longer than 12 consecutive months.
Job Details:
Skills, Experience and Qualifications:
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.
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