
The World of Warships team is looking for a talented 2D Artist to join our Belgrade office.
In this role, you will be equally involved in creating new features and supporting existing ones. Your responsibilities will include developing art concepts for features and content, creating illustrations (digital graphics and painting), working with vector graphics, producing digital miniatures (both skeuomorphic and flat styles), and designing UI elements and navigation.
We often use 3D as a foundation for our work (non-game models), so prior experience with this approach would be a strong advantage. However, we are also open to candidates who are willing and able to quickly learn and adopt this workflow.
The ideal candidate feels confident handling both routine production tasks and more complex, creative challenges that require strong artistic vision and problem-solving skills.
Associate UI Art Lead
Conceptualize the visual direction of game features and content
Create accent UI elements such as banners, icons, medals, flags, patches, and other in-game visual assets
Develop illustrations, background images, and key visuals used in the game
Produce simplified thumbnails from complex artworks, adapting details for clarity and readability
Design and assemble unique feature screens, working on layout, visual hierarchy, and overall appearance
Prepare, optimize, and implement 2D assets in the game client and engine
Collaborate closely with cross-functional teams, including feature designers, historical consultants, and 3D artists
Design and prototype interactions and relationships between interface elements, with a strong focus on UX design, usability, and clarity of user flows
Create and render mid-poly 3D objects for concept development based on real-world references and prototypes
2+ years of experience in a similar role
Experience working with icons and UI elements (Adobe Illustrator)
Ability to create full-fledged 2D illustrations in a given style (Adobe Photoshop)
Ability to set up scenes for rendering, including lighting and environment
3D modeling (Blender preferred) and texturing skills (Adobe Substance 3D Painter)
Knowledge of sculpting (ZBrush preferred) and the ability to accurately translate concepts into 3D
During the probation period: onsite (Belgrade office)
After the probation period: onsite or hybrid (3 days per week in the Belgrade office)
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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Salary: $90,000 - $110,000
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