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Wargaming is hiring a

Concept Artist (World of Warships: Legends)

Location: Belgrade

Read by 5 job seekers.

Job Overview

The ideal candidate is a talented concept artist with proficiency in warfare design, who is able to communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo reference, creating mood boards, creating paint overs, and finally collaborating with other teams at Wargaming to ensure that concept art is of the highest quality and adequately supports the needs of those teams and the project.

What will you do?

  • Concept Development: Create innovative and functional designs high-quality assets for games, including vehicle design, skins, immersive environments, engaging character designs, UI elements that enhance gameplay and fit seamlessly with the game's mechanics and player experience.

  • Character Design: Produce compelling character drawings that align with the game's narrative, ensuring each character feels authentic and contributes to the overall design.

  • Leadership and Mentorship: Provide feedback, guidance, and support to junior and senior artists, while ensuring team collaboration and individual growth/support and supervise creative content provided by partners

  • Collaboration: Work closely with the Art Director, Producer, and other departments (Engineering, Animation, etc.) to ensure alignment across all aspects of the game development process.

  • Creative Ownership: Take full ownership of your work, with minimal guidance and a strong attention to detail.

  • Support for Art Director: Assist in establishing and maintaining the visual direction for the project, ensuring consistency and high-quality output across all art assets.

  • Problem Solving: Identify design challenges quickly and propose creative, practical solutions during art reviews, pitches, and collaborative meetings.

What are we looking for?

  • Worked on at least one AAA game in a similar position

  • Proven expertise in AAA Concept Art with a strong portfolio showcasing your skills in concept design, environments creation, character drawing, UI design.

  • Effective communicator, collaborator, and problem solver able to coordinate between internal and external teams and deliver clear and concise feedback.

  • Excellent organizational skills and ability to accurately estimate tasks and maintain schedules.

  • Understanding of other game art disciplines, their workflows and limitations (animation, character, environment, VFX).

  • Experienced working within a team and a high pressure production environment.

  • Excellent understanding of composition, color theory, and design principles, with the ability to adapt to different art styles.

  • Ability to quickly identify problems in art development and propose effective solutions during pitches, art reviews, and impromptu discussions.

  • Exceptional sketching skills, particularly for storyboards and proof-of-concept designs.

  • Ability to give precise, constructive, and timely feedback to team members, tailoring support according to their skill levels.

  • Collaborative mindset, with strong communication skills to work seamlessly with 3D artists, game designers, and other team members.

  • Strong Individual Contributor skills, able to independently deliver concepts that align with the game’s vision while maintaining artistic excellence.

  • A genuine passion for games and an understanding of their mechanics and visual importance in driving player engagement.

  • A BFA or equivalent degree in art or a related field is preferred.

  • Proficiency in Adobe Photoshop

What additional skills will help you stand out?

  • Experience working with game engines.

  • Knowledge of 3D packages such as Blender, Maya, 3D-Coat, Zbrush, Substance Painter is a plus.

  • Experience in UI design

  • Expertise in storyboarding.

  • Familiarity with character simplification and stylization.

  • Previous experience working with IP/likenesses and creating recognizable designs.

  • Passion for wargames and warfare aesthetics.

  • A strong understanding of animation principles

Work mode

  • Onsite during probation period and in hybrid mode after that (3 days from office).

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days)
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation, Maternity Leave Benefits  
  • Premium Private Health Insurance
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Company events
  • FitPass membership
  • Discounts for employees
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • On-site canteen with subsidized prices for food and drinks
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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