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Supermassive Games Ltd is hiring a Gameplay Engineer - FTC till Nov

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Job Description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!  

We’re looking for a Gameplay Engineer to join our team on a fixed-term contract basis.   

This is an exciting opportunity to make a high-impact contribution, taking ownership of core gameplay mechanics to ensure that the moment-to-moment player experience is polished, responsive, and engaging.  

This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) 

 Main responsibilities will be: 

  • Implement gameplay features using C++ and Unreal Engine.  
  • Collaborate with design to prototype and iterate on new mechanics.  
  • Debug, optimise, and maintain gameplay systems.  
  • Review code and contribute to technical and cross discipline discussions.  
  • Work closely with animation, audio, and VFX teams.  
  • Identify risks, manage dependencies, and support project planning.  
  • Tackle driven engineering challenges, including bespoke frameworks and internal mesh networking. 

Requirements

Here’s what you’ll need to be considered: 

  • Strong professional experience in gameplay programming. 
  • Proficiency in C++ and Unreal Engine.  
  • Solid understanding of Unreal Actor and Component architecture, including GAS.  
  • Familiarity with replication/networking, multiplayer systems, and physics in live environments.  
  • Knowledge of Sequencer and sequencer-based workflows.  
  • Expertise in profiling using Insights, CSV, and LLM optimisation techniques.  
  • Understanding of Unreal game feature plugins and core engine architecture.  
  • Experience developing for Gen9, Gen8, PC, and mobile platforms.  
  • Experience with gameplay systems (combat, traversal, interactions, AI, narrative).  
  • Ability to collaborate across multidiscipline teams.  
  • Experience with Perforce or Git. 

Benefits

The Perks of being a Supermassive Superstar are: 

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)  
  • Private Medical Insurance (BUPA)  
  • Medicash assistance (Including dental and optician support) 
  • Life Assurance (6 x annual salary) 
  • Pension Scheme  
  • Employee Assistance Programme  
  • Income Protection   
  • Enhanced Family Leave (maternity and paternity pay) 
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Salary Information

Salary: $90,000 - $110,000

🤖 This salary estimate is calculated by AI based on the job title, location, company, and market data. Use this as a guide for salary expectations or negotiations. The actual salary may vary based on your experience, qualifications, and company policies.

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