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Contract Role
We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.
Essential Duties and Responsibilities include the following:
A designer will be tasked in the following area of specialization:
Supervisory Responsibilities: This job has no supervisory responsibilities.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills:
Other Skills:
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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
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Explore open roles →Estimated Salary Range
Our AI-powered salary intelligence estimates this position's salary to be between $70,000 - $90,000. The actual salary may vary based on factors such as experience, location, and market trends.
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