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SkyBox Labs is hiring a

Senior Technical Artist (Environment)

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Burnaby, British Columbia
Posted a year ago
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Job Description

Interested? Let’s talk about who we’re hiring for:

We're looking for a talented and experienced Senior Technical Artist with a focus on Procedural Content Generation (PCG) for Environments to join us in the pre-production stage of a AAA original IP project. This is a unique and exciting opportunity to work on a high-profile project in Unreal Engine 5, contributing to breathtaking worlds and immersive environments. If you have a passion for pushing the boundaries of procedural content generation and a solid understanding of environment and foliage systems, we want to hear from you!

A snapshot of your role:
  • Develop and maintain a robust foliage pipeline, supporting everything from trees and small plants to wind, player interaction, and disturbance effects.
  • Create and optimize foliage materials using Unreal Engine's shading graphs, Maya, or HLSL, with a focus on performance and visual fidelity.
  • Integrate dynamic weather effects (wind, rain, snow) into vegetation systems for realistic environmental interactions.
  • Optimize foliage and biome assets, managing LODs, poly counts, shader complexity, and overall performance to ensure smooth gameplay experiences.
  • Drive biome generation and terrain authoring using procedural tools like Houdini and UE5’s PCG system.
  • Leverage UE5's Nanite technology for high-quality, optimized foliage.
  • Work closely with tech artists, graphics engineers, environment artists, and designers to ensure cohesive integration of procedural assets into the game.
  • Identify technical challenges, proactively develop solutions, and adapt to evolving project needs in a highly collaborative environment.

  • Sound like you? This is what we’re looking for:
  • 5+ years of experience in a technical art role in the games industry, with a solid understanding of environment art and procedural content generation.
  • UE5 experience is highly desirable, especially with Nanite and procedural content workflows, however we would consider candidates with AAA expertise working with custom engines.
  • Proven experience with foliage pipelines and vegetation systems in game development, including material authoring and weather FX integration.
  • Experience with SpeedTree, Houdini, or similar procedural tools for environment creation.
  • Strong problem-solving skills and the ability to think constructively while adapting to new challenges in a dynamic environment.
  • Proven ability to work autonomously with minimal supervision, while also collaborating effectively within cross-functional teams.

  • Nice-to-haves:
  • Experience with biome generation and large-scale procedural environment creation.
  • Strong understanding of performance optimization techniques for foliage and environment assets.
  • Familiarity with other game engines or custom procedural tools is a plus.

  • Please note, only those who submit a portfolio or reel showcasing relevant work will be considered for the role.
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    Salary Information

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