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Guerrilla is hiring a
Senior Technical Producer

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Read by 208 job seekers.

Amsterdam

“Connect all developers, engage in problem solving and help us to ship the best games possible!“

Who we are

Decima

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

Production

Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal time frame. As a Technical Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.

What you will do

As a Senior Technical Producer, your main tasks and responsibilities are:

  • Running numerous teams and pipelines which support the goal of continuing to make Decima a best in class engine. 
  • Ensuring tech teams and projects run as smoothly and efficiently as possible, from inception to completion on time, while working with limited supervision and using your own independent judgement outside of existing procedures when necessary.
  • Managing stakeholders and dependencies both within the company and external partners, while dealing with a large number of different teams, and the dynamics and personalities that come with them. 
  • Maintaining project schedules and status reports, dealing with possible risks and inevitable changes/alterations to original planning before they impact the schedule or overall end result.
  • Efficient scheduling and running of meetings, assessing all prior requirements and ensuring goals are clear and followed up on.
  • Contributing ideas openly and regularly for improvements to our studio practices at Guerrilla.

Who you are

  • Have 5 or more years of experience in games as a Producer, working with complex cross disciplinary teams
  • Experience working on technical teams and projects such as Engine/Rendering or Tools
  • Have experienced all stages of AAA development from concept to release as a Producer, or similar stages within other technical software development fields
  • Have a keen ability to distill complex discussions into clear, actionable requirements while fostering effective collaboration with individuals from diverse cultures and backgrounds.
  • Enjoy taking a large number of variables and distilling them to a clear and driven message with achievable goals
  • Love working with exceptional creative and talented people on industry leading projects

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees, and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

 

Estimated Salary range:

Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between $70,000 - $90,000 . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.

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