Kokku is seeking a Rendering Engineer to join our team! As a Rendering Engineer you will beresponsible for designing and developing the implementation of game systems and resources, focusing on working with rendering pipelines and graphic libraries. This role works closely with other programmers and the production team to create high-performance, robust, and sustainable systems in a game development environment.
Responsabilities
- Maintaining and optimizing existing rendering systems
- Developing new rendering solutions for large-scale problems
- Identify and highlight any potential risks during the development process
- Optimizing performance and memory utilization
Requirements
- Fluent C++ and strong experience with graphics programming are essential
- Strong knowledge of rendering techniques and GPU/CPU architecture
- Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)
- Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)
- Strong communication skills, responsibility, sense of ownership and dedication for work
Nice to have
- Experience with low-level profiling and optimization
- Strong multithreaded programming experience
- Multiplatform development experience
- Shipped at least one project for Xbox, Playstation, and/or other console
Benefits
The benefits about joining Kokku:
- Competitive financial reward;
- Health Insurance;
- A transparent and inclusion-oriented culture;
- Relocation bonus,
- Meal ticket;
- Transport benefits and more;
- A full-time job in a modern and relaxed studio atmosphere;
- A chance to work in a booming industry, within an international team;
- A lot of challenges and ambitious tasks;
- An opportunity to grow in a stimulating industry.