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Playstation is hiring a
Technical Animator - 12 month temp contract

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Read by 390 job seekers.

United Kingdom, Guildford

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for a talented Technical Animator to join the team on a 1 year temporary basis.

 

Key responsibilities include;

  • Participating in vision setting for content and tools.
  • Collaborating with engineers to develop cutting edge tools and technologies.
  • Developing tooling and pipelines for animation in Blender, identifying bottlenecks and proactively resolving issues with robust, innovative, technical solutions.  
  • Ensuring designs are broken down into clear, actionable plans and that they are clearly communicated to design, animation and engineering.
  • Developing and implementing efficient game systems that support animation.
  • Creating re-usable, bespoke rigs, skinning and dynamic animation systems in Blender.
  • Partnering closely with Animation, Engineering, and Art - ensuring all dependencies are met and positive communication between teams.
  • Collaborating with animation on optimization and performance strategies. 


Experience

  • Previous experience as a gameplay animator / technical animator or equivalent role within the games industry.
  • Strong working knowledge of Python in Maya or Blender and coding standards and practices
  • Experience writing & deploying standalone python tools
  • Experience building rigs in Maya or Blender
  • Experience of Qt/PySide a strong plus.
  • Experience working with version control systems like Perforce or Git.
  • Experience of industry standard and/or bespoke game engines
  • Deep knowledge of an animator’s needs and requirements.
  • Excellent understanding of animation fundamentals, human anatomy and kinesiology

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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