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United States, San Mateo, CA
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
We are seeking a candidate to join our game integration platform team, to enable games to make full and exciting use of the PlayStation Platform Ecosystem! As a team member for the game integration and validation platform, you will have the opportunity to work at the intersection of SDK technologies, game development and infrastructure. You'll be responsible for prototyping quickly and effectively with experimental technologies and bringing new PlayStation experiences into gameplay features. The Senior Software Engineer is responsible for the management, design, and implementation of game systems. You will provide technical mentorship and guidance for junior engineers.
Come join us to deliver the best gaming experience to millions of PlayStation players!
We employ Agile methodologies, use modern software development paradigms, and focus on continuous improvement in the delivery of analytics for our partners. This position is an opportunity to join one of the world’s most recognized brands, and to collaborate with PlayStation engineering teams across North America, Japan and Europe.
Prototype a cross-platform game codebase looking at PlayStation-specific features across multiple generations of the PlayStation platform
Develop new features, perform performance analysis, optimize systems, maintain existing systems, and diagnose failures.
Building and documenting gameplay features to exercise unreleased platform SDKs and network capabilities
Collaborate with Principal engineers to define technical specifications for large systems
Partner with other engineers to develop tools and processes that improve efficiency and quality
Develop and update feature documentation, maintain shared library of tech and process documentation
Demonstrate expertise/ownership in at least one major area of the codebase
Mentor, empower and inspire other engineers
Exemplify reliability, accountability, and professionalism in all work-related interactions
Participates in team scrum processes - (e.g. plan/review/retro, daily stand-ups, maintaining JIRA board, identifying risks and blockers)
BS or equivalent experience in Computer Science, Computer Engineering, Mathematics, or related degree
Strong C/C++ experience with understanding of multi-threaded and multi-core software development
Knowledgeable about network protocols: You understand the messages exchanged during communication over these protocols
Understanding of game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
Strong data structures and algorithms knowledge.
Strong communication and interpersonal skills, ability to work as a part of a team
Self-directed, focused, and diligent
Strong analytical and problem-solving skills
At least 5 years of experience as a gameplay engineer
MS or equivalent experience in Computer Science, Computer Engineering, or Mathematics
8 or more years of software development in C/C++ programming
Experience with Unreal Engine and/or AAA proprietary game engine
Experience with off-the-shelf anti-cheat products, such as Easy Anti-Cheat or BattlEye
Working experience and/or knowledge with networking fundamentals and protocols such as NAT, DHCP, DNS, IPv4/IPv6, TCP/IP, UDP, SSL, HTTP/HTTPS, and socket APIs
Experience building games as a network-oriented gameplay engineer for PlayStation and PC
Experience with AWS and containers - Lambda, GameLift, EC2, and ECS/Kubernetes
Experience supporting a live service game with client / server game systems
Experience shipping at least one successful game products
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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Our salary intelligence, powered by our AI algorithms, has calculated an estimated range for this position between not published . Please note that the actual salary for this position may vary, as it is dependent on various factors including but not limited to experience, location, and market dynamics.